I did not enjoy reading chapter seven but it did touch on the fact that educational resources do need to be evaluated properly. The rubric on page 181 to me could potentially be useful as a parent in deciding what video games to purchase for my child. My cousin is nine years old and plays call of duty, grand theft auto, and all types of violent games and it is reflective in his behavior. His mother does not monitor his behavior or care but the fact that he gets in trouble at school everyday and is allowed to be exposed to extremeley violent entertainment at a young age may suggest a correlation. Not to say I wasn't exposed to bad things as a child, but I at least was told what was wrong or right about them. The whole concept of video games in the classroom still doesn't sit well with me but perhaps something will change my pespective in the future.
The section on google earth was cool because I actually never used it in the classroom but was amazed by it when it first came out. Something such as that can graviate a student's attention towards it without being overly stylized and violent.
QUESTIONS:
1.What is your opinion on the potential use of video games in the classroom?
2.How do you plan to evalute which educational resources to exploit for your classes?
3.Off the top of your head, can you list any educational resources you will DEFINITELY use in the classroom? (ex. powerpoint,excel,etc.)
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